![]() The second iteration of the debugger is based on the one used in Majora's Mask, and appears in the GameCube versions of Ocarina of Time and Master Quest, however due to a bug (null pointer dereference), the crash debugger crashes as soon as it is launched in these versions, causing a red bar to be displayed. This version of the debugger also exists in the Wii Virtual Console releases, but is inaccessible with the code below due to the emulator not mapping D-Pad Left, Down, or Right input to the controller. The first version is present and functional in all versions of Ocarina of Time released on the Nintendo 64. Two versions of the debugger are known to exist. As such, it contains several pages of information detailing what was going on at the time of the crash. The crash debugger is a tool that was used by the developers to figure out what, exactly, had gone wrong when the game crashed. This is a sub-page of The Legend of Zelda: Ocarina of Time. ![]()
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